Shillelagh
Transmutation, Cantrip
Casting Time: 1 Bonus Action
Range: Touch
Components: V, S, M (mistletoe or a shamrock leaf, and a club or quarterstaff)
Duration: 1 Minute
Spell Lists: Druid
A Club or Quarterstaff you are holding is imbued with nature’s power. For the duration, you can use your spellcasting ability instead of Strength for the attack and damage rolls of melee attacks using that weapon, and the weapon’s damage die becomes 1d8. If the attack deals damage, it can be Force damage or the weapon’s normal damage type (your choice).
The spell ends early if you cast it again or if you let go of the weapon.
Cantrip Upgrade: This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Source: PHB'24, page 316. Available in the SRD 5.2.1 and the Basic Rules (2024).