Airball

3rd level Evocation

Casting Time: 1 action
Range: 120 ft.
Components: V, S
Duration: Instantaneous
Spell Lists: Sorcerer, Druid


Turning your hands, a swirling ball of grayish-blue compressed air forms that you can throw with devastating force. When you cast this spell, you may target either a single target or an unoccupied space that you can see.

If fired at a single target, the creature must make a Dexterity saving throw. A target takes 6d6 force damage and is stunned until the end of its next turn on a failed save. On a success, the target takes half as much damage and is not stunned.

If fired at an unoccupied space, the airball appears 120 feet into the air above the target location, immediately falling to the ground with incredible speed. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 3d6 force damage and is pushed back 5 ft on a failed save. On a success, the target has half as much damage and is not pushed back. All gas or vapor within the radius is dispersed, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance of extinguishing them.