Accuracy
1st-level Enchantment
Casting Time: 1 Action
Range: Touch
Components: V, S, M (brush and ink, which are used to inscribe a small glyph on each missile)
Duration: 1 Minute
Spell Class: Bard, Cleric, Druid, Wizard
You temporarily enchant both normal and magical ammunitions to Double their range, thereby improving the chance of hitting distant targets. This includes all items that can be discharged or thrown. A quiver of arrows could be so enchanted, but the bolt fired by a ballista could not.
Upon casting the spell, the ammunition is enchanted and glows faintly, making it easy to distinguish from normal ammunition. For the duration of the spell, the normal range of the enchanted ammunition is doubled. The number of pieces of ammunition that can be enchanted is a maximum of 6 per your current level.