Alarm

1st-level 6. 🔧Mechanics/🪄 Magic/Schools Of Magic/Abjuration (Ritual)

Casting Time: 1 Minute
Range: 30 feet
Components: V, S, M (a tiny bell and a piece of fine silver wire)
Duration: 8 Hours
Spell Lists: Artificer, Ranger, Wizard


You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is audible or mental:



Source: PHB'24, page 239. Available in the SRD 5.2.1 and the Basic Rules (2024).