Magic Cannon
2ndlevel evocation
Casting Time: 1 action
Range 120 fect
Components: V., S, M (a raw opal chip)
Duration: Concentration, up to 1 minute
Sorcerer, Wizard, Arcana Cleric, Armorer Artificer
You project a glowing beam of magical force that hits a creature of vour choice that vou can can see see within range. The beam deals 1d12 + 3 force damage to its target. On cach of your subsequent turns, you can usc an action to make a ranged spellattack against a creature within range, dealing 1d12+ 3 force damagc on a hit